Ran_TH Posted March 17, 2020 Report Share Posted March 17, 2020 Whenever I'm trying to add new instance in Construct 3 timeline, it would crash the whole editor when a SCML object exists on the scene. Deleting the SCML object seems to fix the issue, so I believe that the culprit is the plugin. Could you please take a look at it? Here is the Construct 3 crash logs: Quote Error report information Type: unhandled rejection Reason: Error: invalid property id 'initial-animation' @ Error: invalid property id 'initial-animation' at m.ǃmr (https://editor.construct.net/r189-2/projectResources.js:1:190702) at ǃc.ǃLd.ǃIl.ǃfWZ.ǃcZK (https://editor.construct.net/r189-2/components/bars/timelineBar/timelineBar.js:1:175538) at ǃc.ǃLd.ǃIl.ǃfWZ.ǃkF (https://editor.construct.net/r189-2/components/bars/timelineBar/timelineBar.js:1:175206) at f.ǃr$ (https://editor.construct.net/r189-2/main.js:210:65943) Stack: Error: invalid property id 'initial-animation' at m.ǃmr (https://editor.construct.net/r189-2/projectResources.js:1:190702) at ǃc.ǃLd.ǃIl.ǃfWZ.ǃcZK (https://editor.construct.net/r189-2/components/bars/timelineBar/timelineBar.js:1:175538) at ǃc.ǃLd.ǃIl.ǃfWZ.ǃkF (https://editor.construct.net/r189-2/components/bars/timelineBar/timelineBar.js:1:175206) at f.ǃr$ (https://editor.construct.net/r189-2/main.js:210:65943) Construct 3 version: r189.2 URL: https://editor.construct.net/ Date: Tue Mar 17 2020 11:03:43 GMT+0700 (Indochina Time) Uptime: 18.2 s Platform information Browser: Chrome Browser version: 80.0.3987.132 Browser engine: Chromium Browser architecture: 64-bit Context: webapp Operating system: Windows Operating system version: 10 Operating system architecture: 64-bit Device type: desktop Device pixel ratio: 1 Logical CPU cores: 8 Approx. device memory: 8 GB User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/80.0.3987.132 Safari/537.36 C3 release: r189.2 (stable) Language setting: en-US WebGL information Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium) Numeric version: 2 Supports NPOT textures: yes Supports GPU profiling: yes Supports highp precision: yes Vendor: Google Inc. Renderer: ANGLE (Intel(R) UHD Graphics 630 Direct3D11 vs_5_0 ps_5_0) Major performance caveat: no Maximum texture size: 16384 Point size range: 1 to 1024 Extensions: EXT_color_buffer_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_filter_anisotropic, KHR_parallel_shader_compile, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, OVR_multiview2 Quote Link to comment Share on other sites More sharing options...
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