vaclon Posted October 11, 2019 Report Share Posted October 11, 2019 Hey guys, I've used Spriter before but primarily for straightforward stuff bone arrangements. I have an asset now which i want to use an octagonal 'foot' so to speak (picture here). If any of you remember the AT-HH hermit crab walker things from The Last Jedi it's the same concept. I want the topmost segment to be stationary and the rest of the octagon connected to eachother so that when i move the bottom of the 'foot' the rest of the joints will dynamically reorient themselves.Is there a way to create a closed loop of bones or am i going about this in the wrong way? Thanks a bunch regardless guys :). Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted October 14, 2019 Report Share Posted October 14, 2019 There's no way to make a child of a bone also a parent of that same original parent so we'd have to figure out another solution, I don't think any would be more than a little automated. Whether you're using the finsihed animation as just an exported sequence of images/GIF or using a Spriter plug-in in a game engine might also determine what the best solution is. For example you might be able to save time using sub-entities (animate one of these and have multiple clones of this animated object in the dully assembled vehicle) BUT sub entities aren't supported directly by any of the plug-ins as fr as I know, so it might only be useful if you just want to export your animation as GIF or sequential PNG images. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.