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Creating a closed loop of bones???


vaclon

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Hey guys,

I've used Spriter before but primarily for straightforward stuff bone arrangements.
I have an asset now which i want to use an octagonal 'foot' so to speak (picture here). If any of you remember the AT-HH hermit crab walker things from The Last Jedi it's the same concept.

I want the topmost segment to be stationary and the rest of the octagon connected to eachother so that when i move the bottom of the 'foot' the rest of the joints will dynamically reorient themselves.Is there a way to create a closed loop of bones or am i going about this in the wrong way?

Thanks a bunch regardless guys :).

biwdxqx.jpg

ZGVnfu3.jpg

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There's no way to make a child of a bone also a parent of that same original parent so we'd have to figure out another solution, I don't think any would be more than a little automated. Whether you're using the finsihed animation as just an exported sequence of images/GIF or using a Spriter plug-in in a game engine might also determine what the best solution is.  For example you might be able to save time using sub-entities (animate one of these and have multiple clones of this animated  object in the dully assembled vehicle) BUT sub entities aren't supported directly by any of the plug-ins as fr as I know, so it might only be useful if you just want to export your animation as GIF or sequential PNG images.
 

 

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