Rick Hodgin Posted March 3, 2019 Report Share Posted March 3, 2019 In Spriter Pro, how can I take an existing animation and copy it into another animation, or append it to the end of another animation? For example, I have three animations Idle, Walk, Run. I want to take those animations and combine them into Idle, Walk, Run, Walk, Idle so I can create transitions (transitioning from Idle to Walk, Walk to Run, Run to Walk, and Walk to Idle). If there was a way to be able to reference the original sequence without actually copying it, so changes made there update changes made in the combined one, that also would be great. Quote Link to comment Share on other sites More sharing options...
Rick Hodgin Posted March 4, 2019 Author Report Share Posted March 4, 2019 I am a software developer and would be willing to help introduce this ability into the app if it doesn't exist. Quote Link to comment Share on other sites More sharing options...
Rick Hodgin Posted March 4, 2019 Author Report Share Posted March 4, 2019 I am trying to workaround this limitation by going into the key frames of my other animations and copy them over one at a time, but I don't seem to be able to Ctrl+Shift+C and Ctrl+V an animation onto another one, but only onto the same one. How can I select one or more frames from one animation copy and paste them into another animation? Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted June 22, 2019 Report Share Posted June 22, 2019 Hi Rick. I'm very sorry, somehow I never saw this thread until now. To answer your most recent question, clicking in the canvas and pressing control plus shift plus C will copy everything in the canvas at that point in the timeline. Then you should be able to paste that into even a new and empty animation via standard Control+v. This has always been a major part of my workflow when creating all the animated characters for the art packs. There's no way to copy several key-frames and their timing and append them to the end of another animation without doing it manually, one frame at a time unfortunately. I'll discuss this feature with Edgar for Spriter 2. Sorry again for somehow missing your posts until now. Quote Link to comment Share on other sites More sharing options...
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