W0mpus Posted December 11, 2018 Report Share Posted December 11, 2018 (edited) Is it possible to use existing .scml files with Spriter 2 or convert them to a new format somehow? Reading as Spriter 2 "is being built from the ground up" I would assume that it's not possible to use existing .scml files. Oh and is there Monogame support for the new files or will this have to be developed by third parties first? Edited December 11, 2018 by W0mpus forgot a question Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted December 13, 2018 Report Share Posted December 13, 2018 sorry, no, it won't be possible. At least not for a long while, if ever. It's possible a converter could be made, but that would be a very low priority until Spriter 2 reaches version 1.0 (feature complete and stable.) It's also too early for us to know or announce what authoring systems will be supported when, and if by third parties or ourselves. Our first goal is to support the most used authoring systems/ languages with open sourced run-times/plug-ins so that anyone can potentially port it for use in another authoring system or their own custom game engines. Only after Spriter 2 is at 1.0 will we be able to start road-mapping support for other platforms. Quote Link to comment Share on other sites More sharing options...
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