Jump to content

R11 Sound files not working. No Preview, no insert to timeline.


JennBren

Recommended Posts

Greetings to the Community,

I'm fairly new to Spriter but learning quickly. I've been successful at animating a few characters now in Spriter and I'm attempting to do some lipsync with an audio track. As per the instructions, I've saved the audio files into wav format. (Microsoft default 16 bit signed wav). Unfortunately left clicking them in the Palette will not preview the clip, nor will right clicking them add them to the timeline at the currently selected timeline position. I've read the 2 other Help files in this section that dealt with this issue, and have attempted to both resave the wav files using the same and different alternate settings including unsigned 8 bit, as well as MS ADPCM and finally a signed 32 bit version all with no luck. If there is a simple error here I am making, I would certainly love someone to point it out. Any help would be appreciated. Thanks in advance.

OS: Windows 10 v1709

Program: Spriter Pro Steam Version R11

Sound FIles: Original in OOG format, converted on Audacity to WAV (MS usigned 16 bit PCM), WAV (NIST Sphere signed 8 bit PCM), WAV (MS signed 8 bit PCM), WAV (MS signed 32bit PCM), and finally WAV (Microsoft ADPCM). Additionally I tried two other downloaded SFX files that were encoded by others into WAV format from Freesound.org.

File Size: 236KB

Duration: 1.37sec

Thank you again for any help in advance.

 

JennBren...

 

DisplayOfSoundError.jpg

Link to comment
Share on other sites

Well this is embarrassing,

 

Seems as though the problem was that I still had the original trial version of Spriter on my PC and that launching the program by clicking the project file in a folder was launching the original install of Spriter rather than Spriter Pro. Once I had Spriter pro loaded with my project, the sound system worked exactly as it was supposed to. Sorry for causing anyone some unnecessary work, but what a problem this was to solve!

On a side note, ALL the different combinations of WAV files I made worked with Spriter once I had the pro version loaded. The default is the one I'll be using, WAV (MS usigned 16 bit PCM) in case anyone is interested. Laters!

 

Jenn

Link to comment
Share on other sites

Thanks for sharing the solution instead of just deleting the original post. This will likely help someone in the future We're glad you got the issue sorted out.

and welcome to the Spriter community! Please don't hesitate to post or email support@brashmonkey.com if you run into any other issues or have questions.

cheers.

-Mike at BrashMonkey

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...