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Spritesheet atlas issue with Phaser 2.6.2
Sergio Sansovini posted a topic in Spriter Implementations
Hi, I've been trying for hours to export a spritesheet of my animation using the Spriter exporter. It looks like whatever configuration I try, there is no way to control the frames rotations inside the output spritesheet, this risulting in Phaser rendering the sprite with its body parts randomly rotated and attached to the wrong points. How can I force my Spriter Exporter to output a spritesheet containing only non-rotated frames? -
So here's my problem. I have this model with two animations. I'm exporting these animations via the built-in spritesheet creator. It works well with the exception of a big issue. The walk animation has the character always in the same centered position in the entirety of the walk. The blast animation however, has the character changing positions and so the body becomes off-center. Take the position of the head on the Blast animation. It's slightly to the left of the center compared to the Walk animation. This is very problematic for the type of work I'll be doing. Basically what I need is for the center of the body to ALWAYS be in the same position, regardless of what the body is doing. I've centered the character in the same position for both animations inside Spriter, but the program totally ignores that and changes the "center" of the character in the Blast animation. I've tried to solve this problem with the Texture Packer program, but it doesn't solve it because Spriter still exports the frames with a change in body position. How can I solve this issue? If it's solvable at all. Thanks in advance.
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