It seems that when there are multiple instances of a Spriter object, the action "Set C2 to Spriter Object" get confused and attempts to attach to the Spriter object with the highest Instance ID (so if there is 2 Spriter objects, it will attach to Spriter with IID of 1.
Meanwhile, if I set position using pointX/pointY or objectX/objectY, everything goes to the correct position, but it seems that all animation is about a single tick off.
If this is a bug in the plugin, and not my own stupidity of missing something blatant, and I know that there hasn't been an update to the C3 addon in a while, is there any way you guy can release the source code for the plugin so that we can take a stab at fixing the bug?
My sincerest appreciation for your time with this manner.
I have attached a Construct 3 project file that I quickly threw together that recreates this issue. Spriter_Problem.c3p (Layout 1)
--- EDIT: I believe a solution might have been found, please read my post below.