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Showing results for tags 'mesh'.
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It was stated over a year ago that work for spriter pro and Rpgmaker MV support was being worked on, and so far pretty much every game engine has support but Rpgmaker so I was just wondering if the project was dropped or if it was still being worked on, and possibly what progress has been made, thanks Also, I am willing to pay for Rpgmaker MV support as my characters in battle have so many frames (25+) for each animation, and are very high resolution, so they take extremley long to load, to the point where if multiple are used the game will just crash rendering my game unplayable, and I also don't want to change game engines, as MV has exactly what I need :/ EDIT: I've made a petition for Spriter support in Rpgmaker MV if you are interested here's the link!
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Hi, I am considering using Spriter for my next project (I enjoyed using it on Umbra, especially with its construct 2 plugin and implementation). I was wondering if anyone might be able to provide an update as to when we might expect FFD to become fully implemented? I understand that this may not be finalized, but would you say it's a matter of days / weeks / months / other? Thanks for continuing to support a great product!
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As I see on a video on youtube that Spriter support mesh sprite and FFD to make it bench , But I can't see any other tutuorials out of that video , Does any can give me a tutorial about how to use this like FFD in Spine