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  1. Hi everyone! My main question: has anyone experience in crosscompiling the runtime to JS by GWT with gradle? I have a class, SpriterScreen, which I pasted below. In the class I put more/less the content of one of trixt0r's testclasses,com.brashmonkey.spriter.tests.backend.LibGdxTest, for the libGdx runtime. I had refactor it to fit in a Screen. When I want to crosscompile this class with GWT by the gradle-Task gradlew html:sperdev I get compiler errors. I copied them below the origination class. package net.systemexklusive.site.app.screens;import com.badlogic.gdx.Gdx;import com.badlogic.gdx.Screen;import com.badlogic.gdx.files.FileHandle;import com.badlogic.gdx.graphics.GL20;import com.badlogic.gdx.graphics.OrthographicCamera;import com.badlogic.gdx.graphics.g2d.Sprite;import com.badlogic.gdx.graphics.g2d.SpriteBatch;import com.badlogic.gdx.graphics.glutils.ShapeRenderer;import com.brashmonkey.spriter.Data;import com.brashmonkey.spriter.Drawer;import com.brashmonkey.spriter.Player;import com.brashmonkey.spriter.SCMLReader;import com.brashmonkey.spriter.libGdx.LibGdxDrawer;import com.brashmonkey.spriter.libGdx.LibGdxLoader;import net.systemexklusive.site.SysExApp;/* Error is in the show-method */public class SpriterScreen implements Screen {Player player;ShapeRenderer renderer;SpriteBatch batch;Drawer<Sprite> drawer;LibGdxLoader loader;OrthographicCamera cam;@Overridepublic void show() {cam = new OrthographicCamera();cam.zoom = 1f;renderer = new ShapeRenderer();batch = new SpriteBatch();FileHandle handle = Gdx.files.internal("monster/basic_002.scml");Data data = new SCMLReader(handle.read()).getData();loader = new LibGdxLoader(data);/* ---- The line below is responsible for the crosscompiler Error --- */loader.load(handle.file());drawer = new LibGdxDrawer(loader, batch, renderer);player = new Player(data.getEntity(0));}@Overridepublic void render(float delta) {}@Overridepublic void resize(int width, int height) {cam.setToOrtho(false, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());cam.position.set(0, 0, 0f);cam.update();renderer.setProjectionMatrix(cam.combined);batch.setProjectionMatrix(cam.combined);}@Overridepublic void pause() {}@Overridepublic void resume() {}@Overridepublic void hide() {}@Overridepublic void dispose() {renderer.dispose();loader.dispose();}} Here is a snippet of the console out triggered by 'gradlew html:superDev' 17:25:28.124 [QUIET] [system.out] Compiling module net.systemexklusive.site.GdxDefinitionSuperdev17:25:30.789 [QUIET] [system.out] Validating units:17:25:30.790 [QUIET] [system.out] Ignored 2 units with compilation errors in first pass.Compile with -strict or with -logLevel set to TRACE or DEBUG to see all errors.17:25:32.755 [QUIET] [system.out] D:\coding\libGdx\IdeaProjects\SysExSiteGame\html\.17:25:32.755 [QUIET] [system.out] ../android/assets17:25:32.758 [QUIET] [system.out] Copying resources from ../android/assets to war/17:25:32.759 [QUIET] [system.out] D:\coding\libGdx\IdeaProjects\SysExSiteGame\html\..\android\assets17:25:32.759 [QUIET] [system.out] D:\coding\libGdx\IdeaProjects\SysExSiteGame\html\assets17:25:33.149 [QUIET] [system.out] [ERROR] Errors in 'file:/D:/coding/libGdx/IdeaProjects/SysExSiteGame/core/src/net/systemexklusive/site/app/screens/SpriterScreen.java'17:25:33.150 [QUIET] [system.out] [ERROR] Line 56: The method file() is undefined for the type FileHandle17:25:33.155 [QUIET] [system.out] Computing all possible rebind results for 'com.badlogic.gwtref.client.IReflectionCache'17:25:33.155 [QUIET] [system.out] Rebinding com.badlogic.gwtref.client.IReflectionCache17:25:33.156 [QUIET] [system.out] Invoking generator com.badlogic.gwtref.gen.ReflectionCacheGenerator17:25:33.157 [QUIET] [system.out] com.badlogic.gwtref.client.IReflectionCache17:25:33.651 [QUIET] [system.out] java.lang.Double17:25:33.652 [QUIET] [system.out] double Somehow it complains that the FileHandle has no file()-Method. But as I understand, the runtime and the libGdx-Type are about the java.io.File. I put the runtime sources in the core-module and expanded the xxx.gwt.xml. Can anyone give me some hints? This would be great because I struggling with this build for quite a while now and I'd really like to see the anims on a browser! Thank you
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