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Showing results for tags 'bugs'.
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I had been noticing that my load times were getting huge once I switched to the "Draw Self = true" method with the spritesheets in C2. Other than this bug, I have loved it, but basically what happens for some reason is this: so it ends up d/ling 80 MB when the entire project is only 14 MB. You can even see it live if you'd like to by opening the debug console before going here: http://www.snesexplainseverything.com/justEp1/ Thanks, please let me know if you need any more info or how I can help.
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Like the title said, when i rotate/move the bone and sprite, after i release the mouse button, it immediately snap back to previous position, similar to when trying to rotate the IK anchored bone. i can't seems to rotate and reposition any bone and sprite on a particular frame. it only appear sometime, and the way to fixing it is to save and quit, then reopen, and everything is back to normal(or just by deleting all the key on that frame). Didn't change any of the setting tho, it just happen sometime.
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Hi! I'm very new to this program and I'm just trying out the trial version. However, already I'm running into a problem. You see I use very small nes/snes style sprites, and when I export an animation to a sprite strip, the images become slightly distorted. I was wondering if there is a fix for this or if anyone knew why this was happening. I've tried exporting at 100% scale, 200%, 400%, and 800%, and I've tried shrinking down the larger scales in photoshop after exporting them, but none of these methods have really helped at all, I still end up with some sprite distortion with the finished product. Here is what the sprites should look like: however, as you can see here, the head being a good example, the sprites get squished when I export the animation Any help would be appreciated, Thanks!