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Showing results for tags 'Z-Order'.
Dear Spriters, I have started using Spriter after I purchased it like a year ago (or more), finally. Let me start by saying it is a nice piece of software. I do have a question. Few days ago I finished my animations and now I am busy to load them into my SpriteKit(xcode) project. In the game I have a character that has many interchangeable equipment parts (e.g. helmet x, with weapon y, and shield z and body armor b). So what I did was export every equipment/body part separatly (with the same custom rect for all parts and their frames so that they all align perfectly in
Spriter 6.1, Win7x64 The only thing I could find about this was a post by grayborders at http://www.brashmonkey.com/forumOLD/viewtopic.php?f=9&t=12628 But it seems things haven't gotten fixed since then, maybe? Or not completely fixed. I have several times experienced the bug described there, where my z-orders got messed up on alternating frames, meaning I had to manually redo zordering I had *already* had to manually redo once before. Worse, z-ordering is already a bit of a pain if you need to drag more than one sprite at a time. You can select multiple sprites in the z-
If you look at my Z-Order window everything is just plain gone. Nothing is displayed and the same thing happens in the hierarchy window. This is causing Spriter to crash if I attempt to add a sprite image to the scene, move any sprites, anything at all and spriter will just close. Additionally I have upgraded to pro recently and opening any projects will still run in essentials.
Hello all, I've been animating in Spriter Pro and so far its gone really well. However, I've come across a part of my animation process that seems inefficient, and I'm wondering If I can have some help with that. The way I'm working, I basically do the following: Create first frame. Create set of frames till the end, concentrating on one aspect of animation (example, in a run animation I focus on the legs first to get them right, then the clothing around the legs, and so on) Continue until the full animation is complete, then make adjustments.The problem with this is as follows If I intro