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Found 1 result

  1. ok I got a Left walk animation but i want to copy it and flip it horizontally but just changing the X to a negative it shifts the entire thing and i also had a piece rotated a bit which results to the normal image of that particular sprite. I want this reversed so I can actually have a seperate walk animation, so what ever Item my character is holding will stay logical to what hand it's in. so i know normalling in a 2d platform game sword in left hand would be in right hand when going in opposite direction , i've been animating my character in all Angles so that I can eventually have a Isometric game. Here is my character parts sheet that i've been animating with below. I think I did a pretty good job :mrgreen: http://img.photobucket.com/albums/0803/Gaberiel/knightsparts2_zps596c5d36.png I may just use Character mapping for this, and have items switching hands depending on direction which is another idea I have for getting around this Any Ideas and help are much appreciated!!
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