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Found 4 results

  1. Hello Brashmonkey Team, I have a little bug I've encountered that needs attention. The bounding boxes are ignored or not rescaled after resizing the entire project. That's all. Thanks. - Chad
  2. Hello everyone I'm currently using action point to locate a circle collision box center position, and I was planning to use the scale property of this action point to update its radius according to my sprite animation. Unfortunatly, the scale property changes doesn't seems to be saved. Is there a reason for that? Someone already did encounter this problem before?
  3. Hello Spriter community. First of all please excuse me my english grammar... Recently I started making animations for a little game project using Spriter and Unity (2D of course). Using Spriter2UnityDX there appear some weird problems in timeline right after we export animations to unity. We reuse disappearing objects to save memory. So to avoid transition problem, animation sprites need to end with the same scale as they start. So in Spriter I made instant-like change to sprite's dimensions to 1:1 at the end of the animation. Unfortunately this solution just doesnt work in Unity. here is scml fragment of sprite being scaled Can anyone tell me what I'm doing wrong? Need more details?
  4. I made a rig of a character then tried to select all its parts to scale it down but it will only let me chance the size of the object at the top of the hierarchy. I want to make my character smaller...Is there a way to do this?
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