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Found 2 results

  1. soo the project, will start again, we create a new story and a new monsters and enemies. Judgement project, is a metroidvania game, with combat system like the dark souls series.you control a character who try to protect the humanity against the control of the powers of the dark and holy forces.Generic details about the game:1- 2d platformer.2- pixelart.3- combat like dark souls and salt and sanctuary.4- multiple maps versions.5- rpg elements.6- metroidvania. 6/10/2017 exploration video, inferno version of the map, with the new updates https://youtu.be/mh-ZjPC9_P8 1/10/2017 Mini map system and inventory system WIP Mini map system video here: mini map video inventory system: video here: inventory video I use the spriter plugin for change the equipment appearance in the character thank you to pixel Rebirth for his excellent plugin check the plugin video here: https://youtu.be/yW0rQbm1eJU we still working in the inventory UI and the mini map UI. 28/09/2017judgement project demo equipment visuals updateNow we are working in the equipment and the visuals changes on the main character when he use a new armor.https://youtu.be/2bLB_0UHSCMnew update exploration examplehere is a exploration example of judgement project, soon we will show you a more extensive exploration gameplayhttps://youtu.be/UZEuFxkvJ8s 20/09/2016 Shout-Out on 20 Sep Judgement Project Map update. check more here: http://f-fman.wixsite.com/judgementproject/single-post/2016/09/20/Shout-Out-on-20-Sep-Judgement-Project-Map-update the Next Demo map is almost complete, you could explore the two first zones of the game. here are some capture of the devoleper version of some of the most important rooms of the demo. this is the save room, you can save your progress here, level up your atributes (str,agi,con,int,luck). and. this is the portal room, you need to find this rooms to travel to the other version of the map, remember, the portal rooms only works in one direction. here is some captures of the other parts of the map. all this captures you can find in our interview with the editor of retrogamesmaster Peter Ward. here in this link. http://www.retrogamesmaster.co.uk/judgement-project/ remember follow us in our social networks. http://judgementprojectdevdiary.blogspot.com.co/ https://www.facebook.com/judgementproject/ http://gamejolt.com/games/judgement-project-metroidvania-game/63374 https://www.youtube.com/channel/UCEMKMHNvTAQks5d6e6_qGzg https://twitter.com/ffman22 https://www.twitch.tv/carlofps metroidvania, castlevania, metroid, 2D, pixelart, retro, hardcore, classic, judgement, indie, dark souls, 2D souls, souls like, fantasy, medieval, rpg, action, construct2, spriter, brashmonkey, phantasy, scirra, animation, gamedev, indie game,Pixel Art (Art Period/Movement),Video Game (Industry), Video Game Development (Industry), pixel art, retro game,gameplay, judgement project, #gamedev #gamedeveloper #gamedesign #pixelart #2d #retrogaming #metroidvania #indiedev #streaming #youtuber 19/09/2016 Shout-Out on 18 Sep judgement project interview by retrogamesmaster. I share with you the interview that retrogamesmaster editor Peter Ward made to us in the last part of the interview you can find exclusive captures of the new rooms of our incoming demo. retrogamesmaster is a Website dedicated to retro games. Many interviews with people from Sensible Software, Ocean, Team 17 & the Oliver Twins to name a few. Also Indie gaming and Retro book promotion. http://www.retrogamesmaster.co.uk/judgement-project/ if you want to help retrogamesmaster Website make small donation to help with site its not compulsory but would be nice to paypal email olapete2008@hotmail.com. 12/09/2016Judgement project new official web page.http://f-fman.wixsite.com/judgementprojectcheck it our new page of judgement project. this is our new official web page of the project, with updates, videos, social networks, demos and more.12/09/2016main route first part inferno ver_1we are working in the main route of the first part of the inferno version of the map.needs some adjust but most of the route is ready -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- this is the first 1: and the first update of the new concept of the game. dev diary new concept 1: first test boss: demon golem more info: visit http://dragoncprojectdevdiary.blogspot.com/ new facebook page of the game. https://www.facebook.com/judgementproject dev log 2 new version: demon golem animation progress http://youtu.be/Gbgjjc8eO1c more info: http://judgementprojectdevdiary.blogspot.com/2014/11/blog-post.html dev log 3 new version: demon golem animation progress part2 http://youtu.be/DTlOq48wiqE more info: http://judgementproj...og-post_18.html dev diary 5 first boss holy version concept and animation working in progress. angel guardian animation time lapse progress part 1 in spriter. first boss angel guardian the heaven´s protrector , animation progress time lapse part 1 in spriter for the game judgement project before called dragon curse project: if you like it follow us in youtube and like our facebook page. https://www.facebook.com/judgementproject?ref=bookmarks more info: http://http://judgementprojectdevdiary.blogspot.com/ dev diary 9 first boss holy version animation time lapse part2 here is the angel guardian animation time lapse second part, that I have worked in spriter. background sound Drop zone II Dark Shadow by Mikomusic about spriter. Spriter enables the “modular†method of animating. Each frame is constructed from many small, re-useable images (such as body parts). Each of these images can be stretched, scaled rotated, swapped out and changed in opacity to drastically increase the “mileage†an artist can get from each piece of art in game engines like construct 2, you can get a great optimization by using spriter format for the animations, because it use only the bones data of the animations and the sprites of the differents parts of the character. in this case for example the spriter file size is 407kb and all images size are 21kb total of 428kb compare this with a sprite sheet image of 30 frames for only 2 o 3 animationes with a size of 815kb. other think that help the optimization with spriter is that you need only need load 1 time all the image, in game, because that animations isnt in frames, the animation is in bones data, this help to the cache data of the game. follow us, and learn more information about the game and the tool that we use for the development of the game. remember follow the project: http://judgementprojectdevdiary.blogspot.com https://www.facebook.com/judgementproject?ref=bookmarks ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- OLD IDEA UPDATES ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- here is a first concept arts and char desing idea char desing mor info in https://www.facebook.com/portafolioDigi ... ts&fref=ts first test in spriter: final pixel art style, with some test of moves, camera and scenario. https://dl.dropboxusercontent.com/u/13512632/Level%20Plus%20Game%20Stuido/dragon_project_test1/index.html animations on spriter. new updates Dev Log 12 Here is a first concept art of the goddes http://4.bp.blogspot.com/--3wnh-iEGec/U4f71o47dTI/AAAAAAAABnc/VHP3olizbeI/s1600/first_concept_goddes.jpg first test of level up effect. http://4.bp.blogspot.com/-_GgXBtamTG8/U4f8BI4vmoI/AAAAAAAABng/uXeXuM8tP5c/s1600/level_up_effect.gif Dev Log 13 zone intro. (black fade out). new black fade out intro for the zones. http://1.bp.blogspot.com/-zEZKYVpuATA/U5AJ3llWB3I/AAAAAAAABn4/3BTtHgZ-yDQ/s1600/zone_intro_test1.gif Dev Log 16 new stamina system test, Dark souls style. https://images-blogger-opensocial.googleusercontent.com/gadgets/proxy?url=http%3A%2F%2F1.bp.blogspot.com%2F-UuLqqEtuyaY%2FU8CsYd0bbWI%2FAAAAAAAABqQ%2FSsA0kUtkppM%2Fs1600%2Fstamina_system.gif&container=blogger&gadget=a&rewriteMime=image%2F* https://images-blogger-opensocial.googleusercontent.com/gadgets/proxy?url=http%3A%2F%2F1.bp.blogspot.com%2F-UuLqqEtuyaY%2FU8CsYd0bbWI%2FAAAAAAAABqQ%2FSsA0kUtkppM%2Fs1600%2Fstamina_system.gif&container=blogger&gadget=a&rewriteMime=image%2F* faster link: http://www.gfycat.com/GloomyLeafyBluebottle Dev Log 17 main char animations updates. Dev Log 18 new version of the main character, with more resolution 2 new animations with the new version of the main character. http://1.bp.blogspot.com/-ouopq-h7F54/U8zIOMGj45I/AAAAAAAABq4/HQY7k55S7PM/s1600/main_char_ver2_animations_update.gif http://1.bp.blogspot.com/-ouopq-h7F54/U8zIOMGj45I/AAAAAAAABq4/HQY7k55S7PM/s1600/main_char_ver2_animations_update.gif Dev Log 19 . animations updates: spell cast animation: http://4.bp.blogspot.com/-qWU0SEuCQis/U9yRKHfJIuI/AAAAAAAABso/25Q2hZLP0B4/s1600/spell_cast.gif http://4.bp.blogspot.com/-qWU0SEuCQis/U9yRKHfJIuI/AAAAAAAABso/25Q2hZLP0B4/s1600/spell_cast.gif walk cycle update: http://3.bp.blogspot.com/-GpT4Ep5C5FY/U9yRqu71UNI/AAAAAAAABsw/XJR0HSaJ1Ps/s1600/walk.gif http://3.bp.blogspot.com/-GpT4Ep5C5FY/U9yRqu71UNI/AAAAAAAABsw/XJR0HSaJ1Ps/s1600/walk.gif Dev Log 20 . animations updates ver 2: spell cast animation: http://1.bp.blogspot.com/-xVU6Z_t8NO0/U918GAixwfI/AAAAAAAABtM/FAoogaT6o8I/s1600/spell_cast.gif.gif http://1.bp.blogspot.com/-xVU6Z_t8NO0/U918GAixwfI/AAAAAAAABtM/FAoogaT6o8I/s1600/spell_cast.gif.gif walk cycle update: http://1.bp.blogspot.com/-ybcCLlg5We4/U918GdoSWDI/AAAAAAAABtE/maDZ1TUNf0M/s1600/walk_v2.gif.gif http://1.bp.blogspot.com/-ybcCLlg5We4/U918GdoSWDI/AAAAAAAABtE/maDZ1TUNf0M/s1600/walk_v2.gif.gif Dragon arm spell: http://1.bp.blogspot.com/-CpXeeU0mNks/U918GUMVqVI/AAAAAAAABtU/ZYPATZvY7is/s1600/dragon_arm.gif.gif http://1.bp.blogspot.com/-CpXeeU0mNks/U918GUMVqVI/AAAAAAAABtU/ZYPATZvY7is/s1600/dragon_arm.gif.gif Dev Log 23 main character animations update: http://4.bp.blogspot.com/-LEXBrFbxyV8/VE6Hi-JmTJI/AAAAAAAACBY/vJMnBXYxs84/s1600/attack1.gif http://4.bp.blogspot.com/-LEXBrFbxyV8/VE6Hi-JmTJI/AAAAAAAACBY/vJMnBXYxs84/s1600/attack1.gif http://4.bp.blogspot.com/-6VoJriNtO44/VE6Ht17IKQI/AAAAAAAACBg/UOPnOK8BXjc/s1600/attack2.gif http://4.bp.blogspot.com/-6VoJriNtO44/VE6Ht17IKQI/AAAAAAAACBg/UOPnOK8BXjc/s1600/attack2.gif http://2.bp.blogspot.com/-V08XmYnTpes/VE6H8lqnpyI/AAAAAAAACBw/ltTnHF4OZ9A/s1600/dragon_arm_update.gif http://2.bp.blogspot.com/-V08XmYnTpes/VE6H8lqnpyI/AAAAAAAACBw/ltTnHF4OZ9A/s1600/dragon_arm_update.gif http://3.bp.blogspot.com/-Js-xLWCH-l0/VE6H6mwzxGI/AAAAAAAACBo/AZDalL2Cqrs/s1600/idle_no_weapon.gif http://3.bp.blogspot.com/-Js-xLWCH-l0/VE6H6mwzxGI/AAAAAAAACBo/AZDalL2Cqrs/s1600/idle_no_weapon.gif http://4.bp.blogspot.com/-LTPoxgsgK6w/VE6H8xUjjLI/AAAAAAAACB0/weaPZuGSHe0/s1600/idle_weapon.gif http://4.bp.blogspot.com/-LTPoxgsgK6w/VE6H8xUjjLI/AAAAAAAACB0/weaPZuGSHe0/s1600/idle_weapon.gif http://1.bp.blogspot.com/-FyVWnSksFyg/VE6H-LMCqDI/AAAAAAAACCA/YPfbFXZ4gmM/s1600/roll.gif http://1.bp.blogspot.com/-FyVWnSksFyg/VE6H-LMCqDI/AAAAAAAACCA/YPfbFXZ4gmM/s1600/roll.gif http://1.bp.blogspot.com/-RWUyD-iwX-w/VE6H_m3_v9I/AAAAAAAACCM/rvELw5NzWes/s1600/run_weapon.gif http://1.bp.blogspot.com/-RWUyD-iwX-w/VE6H_m3_v9I/AAAAAAAACCM/rvELw5NzWes/s1600/run_weapon.gif http://2.bp.blogspot.com/-YV1oPbbpWyM/VE6H_I7W5cI/AAAAAAAACCI/mCNrmtJWeuo/s1600/spell_cast_update.gif http://2.bp.blogspot.com/-YV1oPbbpWyM/VE6H_I7W5cI/AAAAAAAACCI/mCNrmtJWeuo/s1600/spell_cast_update.gif http://2.bp.blogspot.com/-D1oSerjMUWo/VE6H__FojbI/AAAAAAAACCY/IRBaGkzKaSU/s1600/walk_weapon1.gif http://2.bp.blogspot.com/-D1oSerjMUWo/VE6H__FojbI/AAAAAAAACCY/IRBaGkzKaSU/s1600/walk_weapon1.gif http://1.bp.blogspot.com/-FfTH38KWd4o/VE6IAlBR7bI/AAAAAAAACCg/aaSIi6w8T3M/s1600/walk_weapon2.gif http://1.bp.blogspot.com/-FfTH38KWd4o/VE6IAlBR7bI/AAAAAAAACCg/aaSIi6w8T3M/s1600/walk_weapon2.gif more info: http://dragoncprojectdevdiary.blogspot.com/2014/10/blog-post_27.html checking more in: https://www.scirra.com/forum/metroidvania-platform-rpg-fantasy-game-wip_t94215 visit the new blog. http://dragoncprojectdevdiary.blogspot.com/
  2. we are the judgement project team. info about the game here: https://www.scirra.com/forum/metroidvania-platform-rpg-fantasy-game-wip_t94215 http://f-fman.wixsite.com/judgementproject screen shots: http://2.bp.blogspot.com/-DuLUQK89pP4/VG1O-fXRO4I/AAAAAAAACLk/UemfcBEGO7I/s1600/inferno_zone1_test.png https://static.wixstatic.com/media/72cc39_2a11ceb5ea034737a32f48a6fabc5c4f~mv2.png/v1/fill/w_1730,h_956,al_c/72cc39_2a11ceb5ea034737a32f48a6fabc5c4f~mv2.png https://static.wixstatic.com/media/72cc39_f9a591436fc543daa54ecc195029cfaf.gif https://static.wixstatic.com/media/72cc39_b059a8c393d0456f9784f8e21e8591be~mv2.jpg/v1/fill/w_1600,h_900,al_c,q_90/72cc39_b059a8c393d0456f9784f8e21e8591be~mv2.jpg We are looking for some one who has experience in. composing, for create some tracks. with retro style.like the classics castlevania songs.if you are interested, contact us for more info: the tracks need feeling of: classic. retro. medieval. fantasy. https://www.facebook.com/judgementproject/ carlo.m@levelplusgames.com f_fman@hotmail.com http://f-fman.wixsite.com/judgementproject/about http://f-fman.wixsite.com/judgementproject/single-post/2016/09/14/Shout-Out-on-14-Sep-team-looking-for-a-composer
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