Jump to content
Spriter Forums

Search the Community

Showing results for tags 'origin'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Spriter General
    • Spriter
    • Help and Tutorials
  • Art Packs
    • Spriter Animated Art Packs
  • Developers
    • Spriter Implementations
    • Developer Help
  • General
    • Open Topic
    • Your Works
  • Jobs, Freelance, and Collaboration
    • Portfolios
    • Job offers (Paid)

Product Groups

  • Software
  • Animated Art Packs
  • Bundles
  • Environment Art Packs
  • 3D Art Packs

Categories

  • Software
    • 3rd Party Productivity Software
  • Paid Spriter Animations
    • Paid Spriter Art Pack Skins
  • Paid Environment Art
  • Free Spriter Animations
    • Free Art Pack Skins
  • Free Environment Art
  • 3D Art for games

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 1 result

  1. Hello everyone I would like to use box to handle collision with some parts of my sprite. I lost a couple of hours trying to link a box to a sprite part using a bone because I didn't find how to place the box origin with precision (like when we do it for a sprite part for example). If the sprite part and the box don't have the same origin, it won't work at all when I want to rotate or scale the sprite. Do you know if it's possible to do that? Do you know an easier way to link a box to sprite part?
×
×
  • Create New...