Hello everyone
I would like to use box to handle collision with some parts of my sprite.
I lost a couple of hours trying to link a box to a sprite part using a bone because I didn't find how to place the box origin with precision (like when we do it for a sprite part for example).
If the sprite part and the box don't have the same origin, it won't work at all when I want to rotate or scale the sprite.
Do you know if it's possible to do that? Do you know an easier way to link a box to sprite part?