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Hi everyone i'm fairly new to spriter and also to construct i'm making some small browser based games in construct and i want to use spriter as my animation engine till now i've been successful with my work but now i have a concern. in my latest game i have to use up to 20 or even 30 characters and all almost in the same time in pc it works flawlessly because characters aren't very complex or big but i want to make sure it works good on not so new mobile phones so the question is should i be worried about memory and lagging in my project or no it works good thanks so much oh i remembered to questions why should i save both scml and scon for my animations to work in construct? and what's the mime types of scml and scon are they xml and json? again Thanks for you time
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- memory
- memory management
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Hi all, first of all congrats for this great tool, it's coming along a bit slowly, but overall it's a great tool. I have a problem with Spriter Pro related with RAM usage: on my Windows 7 machine with 16 Gb of RAM, after I open 1 scml file of about 250 Kb in size each, the memory usage of Spriter Pro goes up to 600MB. When I open another file, it doubles up to 1.2 Gb. When I open a third file, it goes close to 2 Gb and it becomes heavily instable. I basically have to close the program and open it again for every file that I load. Is that normal? I tried both with enabling and disabling OpenGL, nothing changes. Thank you for your time, and keep up the good work! ciaps