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Found 4 results

  1. Hi Everyone, I'm actually working on a mobile game and I have a problem with my spriter animation when I add it in LibGdx. It's a tutorial animation showing to the player how to play the game. In Spriter everything is working fine but in game, the assets with no animation is moving on the mobile screen.
  2. Hi. Right now i'm using the open-source version of texture packer for libgdx that's on github, but I can't import the sprite and atlas that it made into Spriter (it doesn't recognize that it is an atlas). Also, buying texture packer pro or spriter pro is out of the question. Thanks!
  3. Hi! I have recently started to use Spriter implementation for libgdx. And I have a question. How can i set sizes of my spriter player relatively to my camera's projection matrix. For example I can do following with simple sprite: cam = new OrthographicCamera(30, 30); sprite = new Sprite(new Texture(Gdx.files.internal("my_picture.png"))); sprite.setSize(15,15); And after rendering cam.update(); batch.setProjectionMatrix(cam.combined); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); sprite.draw(batch); batch.end(); I will see that sprite image filled half of my camera. How can i set sizes of spriter animation by this way?
  4. Hi everyone! My main question: has anyone experience in crosscompiling the runtime to JS by GWT with gradle? I have a class, SpriterScreen, which I pasted below. In the class I put more/less the content of one of trixt0r's testclasses,com.brashmonkey.spriter.tests.backend.LibGdxTest, for the libGdx runtime. I had refactor it to fit in a Screen. When I want to crosscompile this class with GWT by the gradle-Task gradlew html:sperdev I get compiler errors. I copied them below the origination class. package net.systemexklusive.site.app.screens;import com.badlogic.gdx.Gdx;import com.badlogic.gdx.Screen;import com.badlogic.gdx.files.FileHandle;import com.badlogic.gdx.graphics.GL20;import com.badlogic.gdx.graphics.OrthographicCamera;import com.badlogic.gdx.graphics.g2d.Sprite;import com.badlogic.gdx.graphics.g2d.SpriteBatch;import com.badlogic.gdx.graphics.glutils.ShapeRenderer;import com.brashmonkey.spriter.Data;import com.brashmonkey.spriter.Drawer;import com.brashmonkey.spriter.Player;import com.brashmonkey.spriter.SCMLReader;import com.brashmonkey.spriter.libGdx.LibGdxDrawer;import com.brashmonkey.spriter.libGdx.LibGdxLoader;import net.systemexklusive.site.SysExApp;/* Error is in the show-method */public class SpriterScreen implements Screen {Player player;ShapeRenderer renderer;SpriteBatch batch;Drawer<Sprite> drawer;LibGdxLoader loader;OrthographicCamera cam;@Overridepublic void show() {cam = new OrthographicCamera();cam.zoom = 1f;renderer = new ShapeRenderer();batch = new SpriteBatch();FileHandle handle = Gdx.files.internal("monster/basic_002.scml");Data data = new SCMLReader(handle.read()).getData();loader = new LibGdxLoader(data);/* ---- The line below is responsible for the crosscompiler Error --- */loader.load(handle.file());drawer = new LibGdxDrawer(loader, batch, renderer);player = new Player(data.getEntity(0));}@Overridepublic void render(float delta) {}@Overridepublic void resize(int width, int height) {cam.setToOrtho(false, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());cam.position.set(0, 0, 0f);cam.update();renderer.setProjectionMatrix(cam.combined);batch.setProjectionMatrix(cam.combined);}@Overridepublic void pause() {}@Overridepublic void resume() {}@Overridepublic void hide() {}@Overridepublic void dispose() {renderer.dispose();loader.dispose();}} Here is a snippet of the console out triggered by 'gradlew html:superDev' 17:25:28.124 [QUIET] [system.out] Compiling module net.systemexklusive.site.GdxDefinitionSuperdev17:25:30.789 [QUIET] [system.out] Validating units:17:25:30.790 [QUIET] [system.out] Ignored 2 units with compilation errors in first pass.Compile with -strict or with -logLevel set to TRACE or DEBUG to see all errors.17:25:32.755 [QUIET] [system.out] D:\coding\libGdx\IdeaProjects\SysExSiteGame\html\.17:25:32.755 [QUIET] [system.out] ../android/assets17:25:32.758 [QUIET] [system.out] Copying resources from ../android/assets to war/17:25:32.759 [QUIET] [system.out] D:\coding\libGdx\IdeaProjects\SysExSiteGame\html\..\android\assets17:25:32.759 [QUIET] [system.out] D:\coding\libGdx\IdeaProjects\SysExSiteGame\html\assets17:25:33.149 [QUIET] [system.out] [ERROR] Errors in 'file:/D:/coding/libGdx/IdeaProjects/SysExSiteGame/core/src/net/systemexklusive/site/app/screens/SpriterScreen.java'17:25:33.150 [QUIET] [system.out] [ERROR] Line 56: The method file() is undefined for the type FileHandle17:25:33.155 [QUIET] [system.out] Computing all possible rebind results for 'com.badlogic.gwtref.client.IReflectionCache'17:25:33.155 [QUIET] [system.out] Rebinding com.badlogic.gwtref.client.IReflectionCache17:25:33.156 [QUIET] [system.out] Invoking generator com.badlogic.gwtref.gen.ReflectionCacheGenerator17:25:33.157 [QUIET] [system.out] com.badlogic.gwtref.client.IReflectionCache17:25:33.651 [QUIET] [system.out] java.lang.Double17:25:33.652 [QUIET] [system.out] double Somehow it complains that the FileHandle has no file()-Method. But as I understand, the runtime and the libGdx-Type are about the java.io.File. I put the runtime sources in the core-module and expanded the xxx.gwt.xml. Can anyone give me some hints? This would be great because I struggling with this build for quite a while now and I'd really like to see the anims on a browser! Thank you
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