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Found 2 results

  1. Sometimes when I'm making an animation, I'll take an existing animation, delete the keyframes except the first frame, and then make a new keyframe and make some movements / bone rotations. Sometimes, for some reason Spriter doesn't animate between the keyframes when I do this, so I just get sudden jumps and the keyframes. What am I doing wrong and why does this happen?
  2. i'm using B to bind a bone to sprites. Is there a way to bind a sprite to a bone for all the keyframes? I have an old animation I wanted to change, but if I try to bind a sprite to a bone it wasn't connected before, everything works until the next keyframe, where the sprite goes to random position and is not binded anymore.
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