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trebor777

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Posts posted by trebor777

  1. Bump :p

    I know it's silly of me but I wasn't feeling like creating a new thread, when one already existed.

    Basically what is the currently planning, timeline with some estimation?

    Have you thought of using a bug/task tracking tool like Jira (https://www.atlassian.com/en/software/jira) or similar ? It could be made public and people can publish the bugs there.

    It's also helpful to track your feature development, giving them different priorities. etc.

    :)

    Any official implementations in engines as well? like for unity2D (although i know that someone made one a few month back) ?

  2. Hey :)

    It would be reaaaally nice, if spriter could remember its own layout(position/size of the different windows), or the possibility to save/load different ones (that's even cooler, like that you can exchange them with other people :p). As I work with several monitors, i like to emphasize my viewport and move the side windows on my other screens :p. Which works fine, until I have to close spriter for whatever reasons.

    Thanks. It's not a major feature, but it's like quite useful !

    And sorry didn't read the 32pages to check if this was already mentionned.

  3. Hey :) I read the previous stuff from several months ago :p how are those features coming along ?

    as the pivot point things has already been mention, I won't rewrite about it :p

    So how about adding

    - Collision with Circles, should be easy to implement, just a center + radius.

    With the other export format:

    - JSON would be nice as well. :) ;) I can't wait for proper data export.

    Tweening is definetely a must !

    (also noticed 2 tiny bugs

    - with registration panel: i've to enter my serial everytime I start the program

    - I have a sprite folder containing a lot of small png's (roughly 600) for a character (it's actually a rip from Tales of Destiny remade on ps2)) : well ... if i try to load that folder, the soft take a while, and when i got the focus back, no pngs at all are available to choose)

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