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Everything posted by Mike at BrashMonkey
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RPG Heroes pack expansion?
Mike at BrashMonkey replied to Izeck's topic in Spriter Animated Art Packs
Thanks very much for the concise feedback and requests. I'll discuss it with my team-mates, but keep in mind, even if we decided to focus on making such an expansion immediately, making art packs like these takes the better part of a year, so if it happens, it won' be very soon unfortunately. -
RPG Heroes pack expansion?
Mike at BrashMonkey replied to Izeck's topic in Spriter Animated Art Packs
I assume you mean added customization options like other hair styles etc. No expansion is currently planned. Is there something specific you're after? -
You are very welcome. I'm happy I was able to help and sorry again for the inconvenience. Best of luck with all your endeavors and cheers.
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Sorry for the inconvenience. Have you tried the solutions for number one here yet?
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Papagayo lip sync not working good
Mike at BrashMonkey replied to German Carrillo's topic in Help and Tutorials
You are only supposed to use PNG image files. https://brashmonkey.com/spriter_manual/Spriter_Manual.pdf -
Papagayo lip sync not working good
Mike at BrashMonkey replied to German Carrillo's topic in Help and Tutorials
I think the problem is you and they are trying to add an audio file much longer than the duration of the animation into the timeline. Try increasing the duration of the animation to make room for the duration of the actual audio content before dragging it in, and also its likely a good idea to make it a not looping animation too, by clicking the little orange loop icon above the timeline. -
Glad you figured out the issue. Sorry I didn't reply soon enough to help.
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SCML Documentation - Release 11
Mike at BrashMonkey replied to José's topic in Spriter Implementations
Sorry, there is no updated documentation. The best thing to do is examine any of the open source runtimes you can find here: https://brashmonkey.com/spriter-runtime-apis/- 2 replies
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- documentation
- scml
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How to make 2.5D isometric animation
Mike at BrashMonkey replied to Bodatero's topic in Help and Tutorials
2.5 D is a huge undertaking. It's best done by creating a 3d model in a 3d program and pre-rendering the frames, at which point you could break it up into body parts and reassemble the frames in Spriter. The bones and other Spriter features are really geared to purely 2d based animation otherwise. -
Anyone with a Steam account want to test my game?
Mike at BrashMonkey replied to Mike at BrashMonkey's topic in Open Topic
That was indeed the original the inspiration. -
New Spriter 2 Alpha Build - Big Bone Update!
Mike at BrashMonkey replied to lucid's topic in Spriter
I reported this to Edgar. He'll look into it soon. Sorry for the inconvenience. -
I cannot open Spriter
Mike at BrashMonkey replied to Gear Zack Kennedy's topic in Help and Tutorials
In the past most PC's already had this DLL installed, but some don't. The easiest solution is to install the free trial of the Adobe creative cloud, as this also installs the needed DLL file. The other option requires more careful steps: please read issue number 1 here: -
I don't think either are possible, unfortunately... once you're warping the mesh in skin mode, the only way to make the entire thing bigger would be to spread out all the 'vertices' to make it bigger... maybe if it were attached to a bone and you scaled the parent bone, but I have a feeling that won't work...
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I don't think there is currently.
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New Spriter 2 Alpha Build - Big Bone Update!
Mike at BrashMonkey replied to lucid's topic in Spriter
Yes, you'd get the Steam version of Spriter 2 for free once it's released. -
Any good resources for learning pixel art?
Mike at BrashMonkey replied to tejas106's topic in Spriter Animated Art Packs
Have you joined any pixel art specific communities? That's a good place to start. Then find the program you'll be most comfortable with and find tutorials specific to that particular program. http://pixeljoint.com/forum/ https://pixelation.org/ https://www.youtube.com/channel/UCfkyf95y-FOpPzcvhgmooJQ/playlists -
Construct Plugin Cant Attach an SCML as a Child
Mike at BrashMonkey replied to simon@pigobo.com's topic in Spriter
I've just brought this request to Edgar's attention. I'll reply once I'm able to speak to him about it. -
Fantastic. We're very glad you got it all working properly.
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- import
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Circle collision, or use points?
Mike at BrashMonkey replied to Jamin Grey's topic in Help and Tutorials
I think I have a solution for you if you're using Construct 2 or Construct 3. Are you perhaps? -
Construct 2 preview crashes when reimporting the updated scml file
Mike at BrashMonkey replied to maddy467's topic in Spriter
When you updated the animation, had you changed any of the images or added new ones? If so, you need to drag the actual scon or scml into the layout to get it to not only update the scon file, but also update the images. That's my best guess. If that's not the casue of the problem, then you might have to zip up your spriter project and the construct project and email it to us for us to figure out the issue. (mail@brashmonkey.com) -
there is no beta of spriter, I'm sure you already have the latest version of that.
- 14 replies
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the latest of everything, including the beta version of construct.
- 14 replies
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Good catch. Actually, I think that is necessary becasue Scirra had to update their API in order to fix the re-import issue. Sorry, I thought their latest stale version had that fix by now but I guess not.
- 14 replies
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- import
- construct 3
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