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Mike at BrashMonkey

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Everything posted by Mike at BrashMonkey

  1. Thanks very much for the concise feedback and requests. I'll discuss it with my team-mates, but keep in mind, even if we decided to focus on making such an expansion immediately, making art packs like these takes the better part of a year, so if it happens, it won' be very soon unfortunately.
  2. I assume you mean added customization options like other hair styles etc. No expansion is currently planned. Is there something specific you're after?
  3. You are very welcome. I'm happy I was able to help and sorry again for the inconvenience. Best of luck with all your endeavors and cheers.
  4. Sorry for the inconvenience. Have you tried the solutions for number one here yet?
  5. You are only supposed to use PNG image files. https://brashmonkey.com/spriter_manual/Spriter_Manual.pdf
  6. I think the problem is you and they are trying to add an audio file much longer than the duration of the animation into the timeline. Try increasing the duration of the animation to make room for the duration of the actual audio content before dragging it in, and also its likely a good idea to make it a not looping animation too, by clicking the little orange loop icon above the timeline.
  7. Glad you figured out the issue. Sorry I didn't reply soon enough to help.
  8. Sorry, there is no updated documentation. The best thing to do is examine any of the open source runtimes you can find here: https://brashmonkey.com/spriter-runtime-apis/
  9. 2.5 D is a huge undertaking. It's best done by creating a 3d model in a 3d program and pre-rendering the frames, at which point you could break it up into body parts and reassemble the frames in Spriter. The bones and other Spriter features are really geared to purely 2d based animation otherwise.
  10. I reported this to Edgar. He'll look into it soon. Sorry for the inconvenience.
  11. In the past most PC's already had this DLL installed, but some don't. The easiest solution is to install the free trial of the Adobe creative cloud, as this also installs the needed DLL file. The other option requires more careful steps: please read issue number 1 here:
  12. I don't think either are possible, unfortunately... once you're warping the mesh in skin mode, the only way to make the entire thing bigger would be to spread out all the 'vertices' to make it bigger... maybe if it were attached to a bone and you scaled the parent bone, but I have a feeling that won't work...
  13. Yes, you'd get the Steam version of Spriter 2 for free once it's released.
  14. Have you joined any pixel art specific communities? That's a good place to start. Then find the program you'll be most comfortable with and find tutorials specific to that particular program. http://pixeljoint.com/forum/ https://pixelation.org/ https://www.youtube.com/channel/UCfkyf95y-FOpPzcvhgmooJQ/playlists
  15. An other option is to create character maps in Spriter which hide the images, then set the character map on in Construct.
  16. I've just brought this request to Edgar's attention. I'll reply once I'm able to speak to him about it.
  17. I think I have a solution for you if you're using Construct 2 or Construct 3. Are you perhaps?
  18. When you updated the animation, had you changed any of the images or added new ones? If so, you need to drag the actual scon or scml into the layout to get it to not only update the scon file, but also update the images. That's my best guess. If that's not the casue of the problem, then you might have to zip up your spriter project and the construct project and email it to us for us to figure out the issue. (mail@brashmonkey.com)
  19. there is no beta of spriter, I'm sure you already have the latest version of that.
  20. Good catch. Actually, I think that is necessary becasue Scirra had to update their API in order to fix the re-import issue. Sorry, I thought their latest stale version had that fix by now but I guess not.
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