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Mike at BrashMonkey

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Posts posted by Mike at BrashMonkey

  1. @pjakobs Very sorry for the late reply. If you unzipped the art packs and do not move the sub-folders of images that come with it you should not have this issue, unless somehow your downloads were corrupted. You might need to make a screen recording showing the un-zipped folder and then the result when you try to load the Spriter files for us to be able to see what's going wrong.

    Thanks for reporting the broken search bar. I'll look into that.

  2. Unfortunately not within Spriter. I'm assuming your monitor screen res is quite high. 
    I'm not positive this will work, but if you're using Windows 10 or 11, please try this:
     

    1. Open Explorer and search for the application (exe) file of the program that causes problems, e.g. in my case: Photoshop Elements 6.0.exe

    2. Right click and choose Properties

    3. Select the tab "Properties" and click on "Compatibility" button

    4. Click on button "Change high DPI settings"

    5. Tick the two boxes and choose "[when] I open this program" and "System (Enhanced)".

    6. Click OK

  3. Have you used triggers yet in Spriter animations? If the Spriter objects getting hit also play getting hit animations, then you could have a trigger at the very beginning of the animation (for example, call the trigger "SLASH") and then in Construct you could do the "On Event Triggered" event to then Spawn that effect sprite... or even build the slash effect into the hit animation..

    otherwise, could you perhaps post a screen grab here of your logic and maybe I or someone else can figure out a way to fix it or make it work?

    Sorry for the very late reply.
     

  4. The Steam versions require you to be online and logged into your Steam account. For this trade-off Spriter Pro is on sale more frequently and for bigger discounts on Steam.
    However, the actual features are exactly the same and if you buy Spriter on Steam you will get Spriter 2 on Steam as a free upgrade once it's released.

  5. @greenleafvt Yes, if you pre-purchased Spriter 2 or have purchased Spriter Pro here then find the forum section for Spriter 2 Owners canned "Spriter 2 Private Alpha" and go to the first post called "Spriter 2 Features Preview" in the "Spriter 2 Discussions" section. Read that to the end and it will explain to you how to access the Alpha build of Spriter 2. 

  6. Yes, but it's getting close to version 1.0 now, with an update build being released every two weeks. (sometimes quicker)
    Also this Spriter 2 executable automatically looks for and downloads updates.

    Still though, Spriter 2 is not quite fully stable yet and more importantly the UI is still incomplete and there is not yet any documentation or tutorials, so it's not ready for use in real projects yet, and it's likely best to wait until an upcoming update build which will at least start to supply the basic info to allow people to quickly get started using/testing it.

  7. I never looked at the features of the API (I'm just an artist) but I think it only supports play-back of animations made in Spriter and maybe hijackings specific bones to make them behave how you want, regardless of what the Spriter animation data says to do with those bones. The feature would likely called bone override or something like that. I suggest you do a search through any documentation of the API or the code itself to see if you can find that feature (if it exists)

    I'll ask Edgar (the programmer) when I see him online, but that might be a while.

     

     

  8. @c0d3r9 Sorry for the lack of tutorials or documentation. We'll get started on that soon. You need a folder full of images to begin a spriter 2 project.  
    Once Spriter 2 is officially released we'll make sure it's much easier to use both Spriter Pro and Spriter 2 on Steam without the current clunky switching method.

    Spriter 2 is still too incomplete to use for real projects, so should only be used for testing and to provide us feedback, bug reports, and feature requests, but that will be much easier once we make some getting started tutorials etc.

  9. @Vancen did you uninstall all the versions of Visual studio first? (before installing Visual Studio 2013 )?
    Is your system a 32 bi or 64 bit system? If 64 bit you need to install both the 32 and 64 bit versions of Visual studio 2013

    Apparently several people who run into this error resolve it by simply installing the latest DirectX from the official windows sight.

     

    It's also very important to restart the computer after trying these options, as the 'fix' often doesn't take effect until after a reboot.

    I also found these potential steps to resolve the issue:
    https://www.techadvisor.com/article/727659/how-to-fix-application-unable-to-start-correctly-error-0xc000007b.html

     

  10. Hi Vancen,
    Which version of Windows do you have?

    Also, the easiest method which has worked for most other users with the issue is to install the test of the Adobe creative cloud, because that apparently requires the same DLL as Spriter Pro does. 

    The other option is trickier and more time consuming, which this:

    IMPORTANT: If you try to install Visual Studio 2013 and the installer says you already have a newer version, then you need to uninstall the newer version so that 2013 can successfully install. Windows update will later install the latest version, but you'll keep the DLL Files Spriter needed. 

    Please install the Visual Studio 2013 C++ runtime. If you are on 32 bit Windows you only need the 32 bit version (x86). If you are on 64 bit Windows, you will need to install both the 32 bit (_x86) and 64 bit versions. http://download.microsoft.com/download/0/5/6/056dcda9-d667-4e27-8001-8a0c6971d6b1/vcredist_x64.exe
    The  32 bit version can be found here:http://download.microsoft.com/download/0/5/6/056dcda9-d667-4e27-8001-8a0c6971d6b1/vcredist_x86.exe
     

  11. looks like what? did you try to attach an image?
    Skin mode was a proof of concept unfinished features and has several known bugs, but I'm not sure if what you experienced is one of those known bugs so don't know how to work around it.
    I have a feeling there's some small step you're not doing after creating the skin objects but before saving to finalize their state as a skin object and that's causing whatever the issue is when you reload the project, but that's just a guess.

  12. @Rezzin8
    No, you can access it from here if you own Spriter Pro or the Spriter 2 pre-order here. If you do, go to the main page here and scroll down and look for Spriter 2 Private Alpha forum and read through the first post in: Spriter 2 Discussion, which is called Spriter 2 Preview. It will explain how to access the Alpha build.

  13. @vipin  Although they are imported into the frame, they do not exist at runtime when not in use. They should also all be 'wrapped' together so clicking any of them selects them all for easily moving them around.  There is another option which is to use the draw-self mode, which you can learn about in this video:
     


    Sorry for the very late reply. Somehow several posts from people ended up in some kind of limbo and I did not see them at all until today.

  14. I'm very sorry Malenko. I have no idea what happened. Somehow your post has been invisible and not seen in the approval que until now. (nearly a year later). No one else has reported this issue since, so I'm assuming the issue is resolved. I'm hoping you were able to contact us via another means like our Youtube or other social media accounts. If not, my apologies. Now I'm worried other people posted only to have their post end up in approval limbo as well.

  15. @JSamDraws IK is already present in the newest Alpha build of Spriter 2. Regarding other features, there will be many equivalent type features such as Character maps, but everything will work fairly differently and use a different file format, so Spriter 2 will not be able to load or manipulate Spriter Pro files. We also can't guarantee all features from Sprite Pro will have an equivalent in Spriter 2, but most will.

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