So I'm new to the program and trying to create an idling motion for a character i made.
My problem is the following:
1: I have my initial position of the character:
2: I then add a frame at 200/400 time, where i move the Parent bone 2 pixels down, and then adjust the child bones a bit so the feet stay same place.
the created frame would look like this:
All good so far.
The problem starts here, where after doing that, the program adds a "jump" at 1/400 time, right after the starting point, where the whole body drops 2 pixels down.
Looks like this:
That makes the animation look choppy and jumpy. If I try to go into that spot at 1/400 and "repair" the posture, the changes ripple into the further timeline, changing things.
It's giving me a headache.
Any Ideas?