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brinsleylogic

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    brinsleylogic got a reaction from Mike at BrashMonkey in pixi-spriter - A typescript pixi.js Spriter implementation   
    Hey guys,
    I'm not sure how many people will actually get use out of this but I've been working on throwing an implementation together for use with a pixi.js project I'm working on. I've published it to npmjs and the repo on Github is public with (somewhat) documented code. It's feature-complete (yet) and still a work-in-progress but hopefully someone will find this useful
  2. Like
    brinsleylogic got a reaction from Gumbo in pixi-spriter - A typescript pixi.js Spriter implementation   
    Hey guys,
    I'm not sure how many people will actually get use out of this but I've been working on throwing an implementation together for use with a pixi.js project I'm working on. I've published it to npmjs and the repo on Github is public with (somewhat) documented code. It's feature-complete (yet) and still a work-in-progress but hopefully someone will find this useful
  3. Like
    brinsleylogic reacted to lucid in Missing something around transforms, maybe something else...?   
    Ah.  I either created and lost, or never got around to creating a little set of gifs that showed common issues like this, and how to solve them.   If I remember correctly this could be the texture coordinates being reversed in that engine?

    Try changing every pivot point to 
    (pivot.x, 1.0 - pivot.y) as you load it (essentially flipping the pivot on the y axis).
  4. Like
    brinsleylogic reacted to lucid in Missing something around transforms, maybe something else...?   
    hello @brinsleylogic, it looks like it might just be the opposite rotation angles for that framework.  Try taking the negative of each angle when you load the file and see if that fixes it.
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