Ran into another issue, curious if anyone has any tips. I was having trouble syncing up a walk cycle with the creatures movement because I was getting an odd inconsistent jitter. After investigating the issue, it seems that every time a bone hits a keyframe, it freezes for a frame. Is this intended, or is there some kind of workaround? It isn't noticeable normally, but it is noticeable in situations where you're trying to seamlessly sync movement to an animation.