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composerjzamora

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  1. Hello! Is anyone out there still using the Spriter gm plugin for game maker 1.4? https://marketplace.yoyogames.com/assets/4827/spriter-for-game-maker I love it but I’m having a major problem with memory. After checking the debugger in gamemaker the memory is maxed. There is only 1 object in the room using the Spriter gm plugin and a few other objects (walls and ground). I did some research and I read that a high number of texture swaps can use a lot of memory. When I check the surfaces/texture pages window of the debugger every one of my Spriter images is on a separate texture page. I tried using the json file(to get everything into 1 texture page) that I exported from Spriter but no luck. Has anyone else had this problem or does anyone know a possible solution?
  2. I know this post is a little old but is anyone still using this plugin with game maker studio 1.4? I love the functionality of these 2 programs together but I recently noticed that the memory usage in gamemaker’s debugger is maxed. I read somewhere that gamemaker using a high number of texture page swaps eats memory. I checked the textures/surfaces window of the debugger and every image from my Spriter project is on a different texture page. I’ve gotten rid of almost every object in my room, I’m not using any tiles and I don’t have any backgrounds and still the memory is maxed. Has anyone else had any issues like this?
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