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Nuxii

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  1. Hopefully better late than never. Check out the mirror post on the GameMaker community forums: https://forum.yoyogames.com/index.php?threads/disarm-gml-spriter-runtime.89629

     

    Katsaii presents:

    Disarm

    A Pure GML Spriter Runtime for GameMaker Studio 2.3+

    Homepage | Wiki | Installation

    Features

    Supports most of the stable features of Spriter Pro, including:

    • Multiple entities per armature
    • Pivot points
    • Character maps
    • Sprite and point attachments
    • Bone keyframes for translation, scale, rotation, parent, and transparency
    • Attachment keyframes for translation, scale, rotation, parent, transparency, pivot point, frame index, and z-index
    • Animating between keyframes instantly, or by using linear interpolation, quadratic interpolation, or cubic animation
    • Animating the z-order and hierarchy of bones and sprites

    Other features supported by Disarm include:

    • Combine and layer multiple character maps
    • Modify entity data at runtime
    • Render animations whose sprites span multiple texture pages
    • Blend between multiple animations
    • Bake groups of animations into a sequence of vertex buffers that can be reused later

    Gallery

    wanda.gif

    Playing back an animation in GameMaker

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