Hello. I'm wondering about the best way to approach this.
Currently i have a separate layer for each body parts linework. (Thigh, shoulder, eye, eyebrow, mouth, various hair pieces etc)
Each part will have an additional layer for the coloration, lighting and shading which would bring the total layers over 100+. Detailed work.
While this makes it easier (when finished) to export individual parts and add them to spriter the work flow is much slower compared to the standard layering approaches such as outline only, base colors, shading, lighting, + other effects. Sure, you could chop up your drawing after doing this but then you will have to do more editing to get things to line up properly during animation.
What approach do you use work intended for animation or what is the best way to approach layers with detailed work intended for spine animation?