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captainsteff

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    captainsteff reacted to Rablo in Construct 3 runtime is now enabled by default, can we please get an update to the Spriter SCML plugin?   
    I wouldn't be so harsh, as I know what it's like working on a product and having to update an old one in the meantime. I also know you guys actually fixed an important C3 bug really quickly in the past couple months. Thanks a lot for that, it was a big deal to me.
    But yes, it sounds like the right time to make a C3 runtime version of Spriter. This is basically the only thing which stops me to switch to the C3 runtime, and I really would like to use it. And I'm not the only one in this case, far from it. I'm sure this would be greatly appreciated by the whole Construct community.
  2. Like
    captainsteff reacted to Berty in Construct 3 runtime is now enabled by default, can we please get an update to the Spriter SCML plugin?   
    Hi Ashley and team... back and still fond of Spriter, but indeed as well my plugin for C3 from spriter is not working any longer if i use the latest revision, i was not expecting this so soon, it is kind of frutrating... could you please update the plugin before spriter 2 comes up so we can continue to work with spriter? or do we have no chance to have this plugin updated any soon. Have a good day.
  3. Thanks
    captainsteff reacted to Mike at BrashMonkey in Construct 3 SCML Plugin : Need Updates.   
    Sorry for the delay. Edgar is currently tied up with work on Spriter 2 until we can release the next bit of update info for it. We'll be setting up a C3 subscription shortly for testing and development once Edgar's hands aren't so full. Hopefully it won't be too much longer.
    Thanks as always for your patience and support.
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