When using texture Packer as the source: Saving the project causes all my pivot points to reset to 0, 0 and I cant even get started. Let me show you.
System
I am using Windows 10 64 bit
I am using the version you download from the website, Release 11
Pro is activated
Here is how you reproduce this:
I am using Texture packer to export Spriter specific file format. This means exporting an image and a piece of JSON
I then target the folder with spriter and begin a new project
spriter correctly detects the JSON and makes a 'folder' of the images. So far, so good.
I then set any pivot point on any image (where you see in the gif starting.)
I can reopen and confirm points are saved, as you see.
Now, either I will save, or the 'autosave' will save.
Now the work I did is reset to 0, 0
Also when the save or autosave occurs, the program will periodically crash as well.
This happens specifically when using texture packer, and not when simply targeting images in a directly.
here is a gif of it happening. Pardon any gif artifacts, that was to reduce the size so you could see it happening.