I need to have each part's positions every 50ms in an animation so I can use them on sfml however I wish.
I don't want to spend alot of time to learn the whole spriter framework for c++. I just need to get part positions.(not bones)
is there any parser for that , or any information/little trick I can use so I can write a parser for the .scml file?
Is there any way to export that .scml file without bone informations but only sprite positions (x,y,rotation)(and idealy with custom determined intervals like 50ms)
EDIT: through searching old posts on forum, I've found this link http://www.brashmonkey.com/ScmlDocs/ScmlReference.html
BUT Most probably it's outdated. Calculating real X and Y values are not as shown in this reference page.
Right formulas (checked) :
float realX = (y*s) + (x*c);
float realY = (y*c) - (x*s);
also you gotta multiply ParentY and ChildY with -1 beforehand. Don't know the reason but they are written into the file with opposite signs.