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charles oconnell

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  1. Hi all. Newbie question. I've made a few animations of a crane doing things, such as lifting an object, placing an object, and moving from place to place. Should movement of the entire crane be handled by shifting the location of the skeleton in the game world, or should the crane move within the animation? Either is possible, but I suspect having the crane do all it's activities while stationary in Spriter, and then moving the skeleton in the game world would result in easier programming of the game itself. This would also help in know the exact position of the crane at any time, that's important to keep actions in sync. I'm working with Spriter Pro and AGK2. Any advice or wisdom from experience greatly appreciated. Thanks
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