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Cavaron

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  1. You don't need to do a new project (if it's the same thing you made the running animation for). Just go to the lower right window inspriter and create a new animation (=new folder with new timeline) for the jump. Transitioning the jump to fall depends on what you need it for. Is it a jump&run like Super Mario? Mario was able to do short jumps and long jumps, it would have looked weired if he started a falling animation after a hard timer (actually I think there wasn't any falling animation at all with Mario). You could go for a jump (bending the knees, lifting the arms and unbend the knees) and hold that position until a "landing event". Raised arms work for jumping and falling alike I think. Or you could do a seperate falling animation and trigger it when needed.
  2. Hi there, first of all - thanks for this great tool! Right now I'm working on serveral effects to enrich my mobile game. The animation pack coming with Spriter Pro is a nice point to start. I already could implement one of the lightning animations into construct 2 without much hassle, I just drag and dropped the scml-file in... but I'm failing so far with one of the impact animations. I can drag&drop the scml in the same way, but I can't get it played. The lightning images got importet as normal, independent pngs, while the impact images were importet as an animation - could that be the problem? How can I work around that? I will attache a screenshot of the Event sheet:
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