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tnaseem

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  1. Sad
    tnaseem got a reaction from Geraldml in Spriter R11 Bug Thread   
    MacOs 10.12.6 / Macbook Pro 15" 2.3Ghz (Late 2013)
    Steam Store version.
    First Issue:
    I'm getting frequent crashes (Quit Unexpectedly) on my machine making things very difficult to work with. Seems to be intermittent too.
    Intermittent crash when I open a project (namely the Female gun character from your Run n Gun pack) - Actually, as a side note, it complains that there are missing images when I load this. Missing images on other characters too. I assumed this was normal? Intermittent crash when dragging CharMaps from Available to Active. (See Crash Log, attached). Second issue:
    The app always opens using the entire desktop area. It never remembers the size of the window when you change it and quit. Very annoying, as I'm using an Ultrawide monitor! Window size should really be saved for the next time you open, like all other apps.
    Hope this helps and looking forward to a fix or a workaround!
    Crash Dump (CharMap Dragging).txt
  2. Thanks
    tnaseem reacted to Mike at BrashMonkey in SpriterDotNet.Unity   
    I can verify this. Not all animations in the art packs are designed so they can be tweened with any other animation in the character's set. Animations like walk, idle, and run are likely to blend well, other animations you need to either just pop directly too create a custom animation that tweens from one to the other.
  3. Thanks
    tnaseem reacted to loodakrawa in SpriterDotNet.Unity   
    I've investigated and this issue is happening due to the fact the animations don't have an identical layout (which is a requirement for animation blending to look right). For example, this is causing the head from animation 1 to be blended with something else (like an arm) from animation 2 which obviously results in weird things happening.
  4. Like
    tnaseem reacted to loodakrawa in SpriterDotNet.Unity   
    Hi,
    If there are glitches or issues with transforms I'll definitely investigate since the core problem might be a bug in the core library. There's a big difference between "It doesn't work" and "there are glitches"
    Can you please post as much info as possible about the issue so I can look into it?
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