Many thanks.
It's definitely working (of sorts)... so, I'll go through the steps below... (typing this as I do them):
This is in Unity 2017.1.0f3 on MacOS 10.12.6 (Not tried it on my WIndows dev kit yet...)
Imported SpriterDotNet.Unity.Examples.unitypackage into Unity (FYI. See ImportLog.txt for Warnings in the Unity console).
Drag example Controller into empty scene.
Drag Female_Player project folder from the Run n' Gun Pack into the Unity assets folder.
Prefabs for 3 Female anims created fine - (Player_arm_cannon, Player_gun, Player_sword).
Drag Player_gun prefab into scene (Looks good).
Run the game in the Editor. Idle animations run perfectly.
SwitchAnimation() works fine. All animations can be switched to.
Problems with Transition(): First 3 transitions work fine (hitting right arrow - Transition(1)). 4th transition does a weird scale and rotate of the helmet. Happens with a couple of the other transitions too, but not all.
PushCharacterMap() goes through the maps but ends up with a headless character (Red Herring: See my EDIT below!)
Now, I'm new to Spriter, and SpriterDotNet, so no idea if any of these are expected behaviours (something with the animation project itself!?), but this is what I've noticed so far with the very little I've had a play with. Not had a chance to go through the controller code yet either, other than looking at the key presses! Anyway, I hope this helps.
EDIT (26/07/2017):
Forget the headless thing. I've just been playing with the CharMap in Spriter for this character and there is indeed a headless version in there! Sorry for the confusion. However, I've left the gif up so you can see the rotations going wrong.
Cheers,
Tarique
ImportLog.txt