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Clarkevil

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About Clarkevil

  • Birthday 12/04/1982

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    Male
  • Location
    Ile de la Reunion

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  1. Hi! that you can do maybe is to pin the 2 spriter object to the same construct 2 sprite, if your fisrt spriter object is pin to a construct sprite and that sprite must move in that case all spriter object must be pin to the construct sprite Place the spriter object : in spriter put an point in the first spriter object for reference where the second object must be placed, in construct 2 create the first spriter object than create the second spriter object (or set position) to the point you have placed, reorder z index if necessary if you pin the first spriter object to a construct 2 sprite you must pin the second sprite object to the same construct sprite, in that case it must be synchronize, pin spriter objects to the same construct sprite not to the spriter object it self or an other sprite pin to the sprite
  2. Hi, I don't know if i right understand, but maybe you can put an action point for each map? I have map use different weapons, I put in all animation all the point I need, changing the map for place the point correctly exemple put a GunPoint, change map place my MachingunPoint, in first frame after copy and paste for eache frame when they are correctly placed and parented. I hope help sorry for my english
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