Yup, I can scale sequential images, but is there any option to scale by spritesheet/skeletal animation? Can I scale the PNG generated by the atlas safely and expect the scon/scml file to work directly?
Yes, this is what I've done now, but it is very hard for me to use it since I'm targetting very low resolution assets - so animating them is a chore as I am essentially animating low resolution art (and I'd highly prefer animating the high res art THEN export to low res assets).
Thank you!