Yep, DPI is irrelevant with screen graphics—correct, Mike?
But when you're told to produce designs and graphics for devices with resolutions of 72dpi, 144dpi (?), 230dpi (I'm making these up now), etc., that's just mis-direction isn't it?
I think what they should say is
"design for devices with resolutions of 1024 x 768, 768 x 480", etc etc. Isn't that right?
I remember how surprised I was when I first saw how 2 graphics of the same pixel dimensions, but saved at different (print) resolutions (72dpi and 300dpi) were the same file size and displayed identically in a web browser.
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DPI is really an instruction to the printer how many dots to print per linear inch, when the graphic is printed.
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As I say, I think Photoshop, Illustratior etc., really confuse things when we're working on non-print stuff. What I fail to remember to understand properly is the 're-sample' checkbox, when image sizes are adjusted. I usually have to think for a while about that.
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Re: working big. In Illustrator, I can export my slices at 200% or 500% size, say, and all is good. What happens if the resulting PNG assets are brought into Spriter and then resized down in there as I start to rig? Is that an option?
Thanks for your attention and efforts on this, Mike.
John