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ShogunStudios

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  1. So in the image I have posted, I have a teddy bear character with a sword in his left hand. what I want in game is for when the teddy bear is moving to the left you see the points reversed. example right now the body is set to overlap the left hand and the right hand overlaps the body. I want to essentially keep the exact set animation i have but reversed and with the hierarchy changed. The next iteration of this character design has a shield. And right now I don't know how to go about making the animation so that the character moves the same yet is defined within its left of right position. So how do i reverse the animations, change the layer hierarchy for the entire setup,while ensuring the movement is the same
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