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Shilo86

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Everything posted by Shilo86

  1. Hello, First, I'd like to say thank you for this awesome library! I am creating characters with the RPG Heroes art pack. What I would like to do is have an equipment-less and clothes-less character prefab with full paperdolling and customization support. I would like to dynamically layer the equipment and clothes onto the character while also respecting their origin points during animation. I would also like to dynamically swap out certain textures, such as the skin tones, eyes, ears, hair, ect, while also respecting the origin points during animation. I read this entire topic to find some info on my problem, and it seems like a few people had the same question, but I wasn't able to figure out a proper solution from the discussions. If you watch the trailer on the RPG Heroes pack @ 1:10, you will notice that it show's support for dynamically changing animations and "changing wardrobe pieces on the fly", with Construct 2 engine. How would I go about that with this Library? I am new to Spriter, but I think the best course of action is to not re-invent what Spriter already supports, and just dynamically add and remove active character maps that are currently in the "scml" file. Also, is there support for dynamically changing the color palettes? Thank you for your time!
  2. Edit: I just realized this should be in the "SpriterDotNet.Unity" topic, so I reposted it there. My apologizes. --- Hello, First, I'd like to say thank you for this awesome library! I am creating characters with the RPG Heroes art pack. What I would like to do is have an equipment-less and clothes-less character prefab with full paperdolling and customization support. I would like to dynamically layer the equipment and clothes onto the character while also respecting their origin points during animation. I would also like to dynamically swap out certain textures, such as the skin tones, eyes, ears, hair, ect, while also respecting the origin points during animation. I read this entire topic to find some info on my problem, and it seems like a few people had the same question, but I wasn't able to figure out a proper solution from the discussions. If you watch the trailer on the RPG Heroes pack @ 1:10, you will notice that it show's support for dynamically changing animations and "changing wardrobe pieces on the fly", with Construct 2 engine. How would I go about that with this Library? I am new to Spriter, but I think the best course of action is to not re-invent what Spriter already supports, and just dynamically add and remove active character maps that are currently in the "scml" file. Also, is there support for dynamically changing the color palettes? Thank you for your time!
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