Hi,
I am developing a plugin for Unity, and I want it to be compatible with spriter objects.
I found your plugin which works great, really great effort.
In my plugin I need to fadein/fadeout spriter objects. To do this I can set the alpha of the color of SpriteRenderer component directly, but that would mess up with alpha animation if it exists. So my suggestion is to add a public Color parameter to SpriterDotNetBehaviour, then multiply that SpriterDotNetBehaviour's color including alpha to the color of the UnityAnimator at the line below.
UnityAnimator.cs
renderer.color = new Color(c.r, c.g, c.b, info.Alpha);
The plugin I am creating is Visual Novel for Dialogue System for Unity
Thanks for advance.