Hi Dengar. I am new to using your spriter2unitydx . at start, the package is running well and the animations are perfectly imported but when few days passed, the prefab of my animations are not a prefab now instead it became a file. How to fix that bug? Everytime i will open my unity project this error always show up :
GetApplication().MayUpdate()
UnityEditor.AssetDatabase:SaveAssets()
Spriter2UnityDX.PostProcessing.ScmlPostProcessor:ProcessFiles(IList`1) (at Assets/Spriter2UnityDX/Editor/ScmlPostProcessor.cs:43)
Spriter2UnityDX.PostProcessing.ScmlPostProcessor:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Assets/Spriter2UnityDX/Editor/ScmlPostProcessor.cs:32)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
I am using unity 5.0
I hope you can solve this problem . because i really need your spriter2unitydx in my unity game.
Thank you in advance.