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Jhanz Alcones

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  1. Hi Dengar. I am new to using your spriter2unitydx . at start, the package is running well and the animations are perfectly imported but when few days passed, the prefab of my animations are not a prefab now instead it became a file. How to fix that bug? Everytime i will open my unity project this error always show up : GetApplication().MayUpdate() UnityEditor.AssetDatabase:SaveAssets() Spriter2UnityDX.PostProcessing.ScmlPostProcessor:ProcessFiles(IList`1) (at Assets/Spriter2UnityDX/Editor/ScmlPostProcessor.cs:43) Spriter2UnityDX.PostProcessing.ScmlPostProcessor:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Assets/Spriter2UnityDX/Editor/ScmlPostProcessor.cs:32) UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) I am using unity 5.0 I hope you can solve this problem . because i really need your spriter2unitydx in my unity game. Thank you in advance.
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