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JealousOfCrows

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Everything posted by JealousOfCrows

  1. Hey GradusGL, First off, excellent work, thank you. I, like most of the spriter/game maker community, have been waiting for this for sometime and will be implementing it into my project ASAP. I haven't played around with this yet, but it sounds like you are saying the collision detection is specific to the mask made in Spriter? For example, can you make it so only collisions with the mace (or sword etc) are registered as collisions during the attack animation? Also, can you reference the specific coordinates/ spriter image (i.e., a weapon or the eyes of an animation) and access them in game maker to emit particles and special effects programatically? Might be a good idea to go over some collision functions in a tutorial video? I was a little lost as to the point of the point direction part of the video, seemed to not work properly in one direction. This is looking promising. Any word on Spriter2/ GM2 support/ collaborations?
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