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stay

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  1. Specifying a different root asset path: I see a request for this from several years ago in this thread, but I don't see anything like it in R9. Am I just missing it? I really need to be able to put spriter project files somewhere other than the root of my project folder. It's ridiculous to have a ton of spriter files (and autosaves!) gumming up my top-level folder, when Spriter is only a small part of the project. I work very hard to keep my top-level project folder clean and organized. Also, I can't organize the spriter files into nice folder groups (e.g. heroes, enemies, buildings) because they all have to be at the top level of my project. Messy and not cool. All I need is to be able to specify the project's root asset folder independently of the location of the scml file. That would solve everything for me. Let me simply specify the root folder instead of it being assumed from the scml location. Everything can still be relative to that root. For instance, I want to put my project file here: "project/characters/heroes/bob.scml" but I want the asset root just to be "project/", so I can reference a shared asset like "project/effects/halo.png" in multiple characters in various subfolders. Thanks.
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