Anyone else get "IsFinite (m_CachedRange.first) && IsFinite (m_CachedRange.second)"?
It's such a vague error and I'm having the worst time trying to get rid of it. It doesn't actually seem to affect the game in any way, but I can't stand having it pop up.
I think it is related to animations and the only animations I have in my game are from Spriter, but I'm not sure if this script is directly the problem. Perhaps it's a problem with bones without any sprites attached? I really don't have a clue except that it is animation/mecanim related.
EDIT: Ironically after so long trying to fix it, a few minutes after I posted for help online, I found the solution. The error is caused by animations that have no keyframes. My idle animation was like this so I clicked "Add Property" and added a position property.