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ThaBullfrog

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ThaBullfrog last won the day on August 2 2016

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  1. Anyone else get "IsFinite (m_CachedRange.first) && IsFinite (m_CachedRange.second)"? It's such a vague error and I'm having the worst time trying to get rid of it. It doesn't actually seem to affect the game in any way, but I can't stand having it pop up. I think it is related to animations and the only animations I have in my game are from Spriter, but I'm not sure if this script is directly the problem. Perhaps it's a problem with bones without any sprites attached? I really don't have a clue except that it is animation/mecanim related. EDIT: Ironically after so long trying to fix it, a few minutes after I posted for help online, I found the solution. The error is caused by animations that have no keyframes. My idle animation was like this so I clicked "Add Property" and added a position property.
  2. Is there any way to implement the cubic interpolation from Spriter into Unity? My animations still have some sort of smoothing when imported, but it's not the same.
  3. @Dengar I updated it in my fork so it should've updated when you merged it.
  4. I made a fix for this. Edit: My fix was merged. Just update to the latest version.
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