I've just copied my project using this addon to my tablet, and while it runs, any objects with Spriter images don't display. No errors are generated, and everything else runs fine.
On the off chance I had something configured wrong, I created an executable on my PC, verified that it worked properly, and copied that to my tablet, with the same results.
As far as I can tell, everything relevant is configured the same on both, and the only difference between the two that I can think might matter is that my PC has a Geforce video card, and the tablet uses generic onboard video.
Does anyone have any idea what might be causing this, or how to fix it?
Edit to add: I just noticed that I'm getting the following error in the compile window on the tablet: "loadlibraryA failed with an error code 126". Google says that this is an OpenGL error, and it seems to normally be caused by bad AMD drivers - but my tablet is Intel Graphics, so AMD specific fixes won't work. I'm doing updates to a few different things to see if that fixes it; I'll update afterward.