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Kurtis Black

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Everything posted by Kurtis Black

  1. I've just copied my project using this addon to my tablet, and while it runs, any objects with Spriter images don't display. No errors are generated, and everything else runs fine. On the off chance I had something configured wrong, I created an executable on my PC, verified that it worked properly, and copied that to my tablet, with the same results. As far as I can tell, everything relevant is configured the same on both, and the only difference between the two that I can think might matter is that my PC has a Geforce video card, and the tablet uses generic onboard video. Does anyone have any idea what might be causing this, or how to fix it? Edit to add: I just noticed that I'm getting the following error in the compile window on the tablet: "loadlibraryA failed with an error code 126". Google says that this is an OpenGL error, and it seems to normally be caused by bad AMD drivers - but my tablet is Intel Graphics, so AMD specific fixes won't work. I'm doing updates to a few different things to see if that fixes it; I'll update afterward.
  2. I've put triggers in some of my animations, and when it hits them, spriter_is_trigger returns true forever afterwards. I downloaded the trigger demo, and it doesn't seem the triggers are manually being set to false, so if anyone could help me figure out why they aren't being cleared, that would be great.
  3. I saw that command, but assumed that it was an equivalent to image_speed, not image_index. It works now! Thanks, @hippyman.
  4. With my current project, I'm using sprites rather than bones. When I switch from one animation to another, it seems like the new animation starts at the current time of the old one (for example, if the old animation is at 200ms, the new one starts at 200ms, rather than 0ms). This can cause weird stuttering in the animations. How do I manually tell the game to go back to frame 0 of the animation?
  5. I've been playing around with this plugin, and it's absolutely amazing! However, I'm running into two difficulties: 1: Whenever I try to spriter_load on a scml file from the RPG Maker set, I get a crash with the following text: I have no idea why it's happening, if it's something I'm doing wrong, or if the plugin is having difficulty with something in these specific files. I've tried both the Essentials version and the purchased version. 2: Thinking that it might have to do with the ability to change palettes, I loaded the Radius Wing pack, and it loaded fine. But I can't figure out how to select the palettes I want to use. 3: I just don't understand what some of the commands in the plugin do. Is there a manual, akin to Game Maker's manual, with a breakdown of all the functions and their arguments? If so, please tell me it isn't linked up above and I just blindly missed it. Thanks for the amazing plugin!
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