Thanks for the welcome !
That's nice of you. I'm currently working on the walking animation, but damn, I don't get it right. It looks ok, but not good.
I have some issues with the movement of the head and more serious, it lacks of personnality.
So, it's still a wip :
And some trees that I will probably animate when the player hits them, but nothing done yet.
Update :
I've worked on that walkcycle today and the result is far better. He looks heavier and that's what I wanted.
I had some difficulties with the timeline. When I animated the legs, the arms and the torso, I wanted to add some delay to the head, so I moved the keyframes of the head... and it did nothing. I had to create a new keyframe, to move the sprite of the head and then to delete the previous keyframe... Well, it worked. ^^