HI Mike
Thanks a lot for the detailed answer!! I had watched the video before asking, but somehow I did not register the information on saving, sorry -_-. Thanks for pointing it out, it is been very useful
For the screen issues, it is a bit strange. I've taken some screenshots, but the forum doesn't let me attach them? It doesn't matter how small I make them : / I can send them to you via email, if you like. Also I got the program crashing on that circumstance as well, does it leave some corefile that you may need? I'm happy to send you stuff I am painting my own hair, and things like noses. So to modify the Z order I just grab the layer I want and move it down to the place I want it to be.
I will have a try removing the large portraits, since I don't really use them, and see if the problem still reproduces. It is not the whole screen turning black, just the working area in spriter. And not just black, sometimes it is brown, grey, green, red... Sometimes there are a couple of colours. Even the coordinates disappear. Moving the zoom usually fixes it, until I click again on one of the layers. I've been able to repro it several times in a row by opening a project, then opening a character map, then clicking in the one of the wing layers.
For 3) I have no bones. I'm just playing with the character you built for the pack. So far, I'm touching all frames one by one when I want to add something new using the positioning window as a guide to get them to look the same across the animation.
By the way, I would like my sprites to have smaller legs for dwarves, longer for elves and so on, what would be the best way to modify what is already in the pack? Should I modify the actual drawings outside the program and then do character maps in base to them? Photoshop has a feature to repeat transformations, but I'm not sure Spriter has something similar...
Sorry I ask so many questions!
Rosq